I've been doing quite a bit of reading lately, across various sites and through some major back and forth exchanges of history and ideas. From this I feel as though I'm starting to find a fairly decent grasp on some of the factors contributing to the current MMO market.
I'm going to be bringing quite a few games, and I can't promise I'll be particularly positive to your favorite. Still please bear with me and read the entire article before responding.
To begin with I want to cover a little bit…
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Posted on July 2nd, 2008 at 8:00am —
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Thought I should add -
This is a thought expirement!
Basic Design Premise:
Create a massively multi-player persistent world based on artistic creation and socialization with competition but devoid of violence.
Setting (Underlying Simulation):
An urban environment with emphasis on the warehouse and downtown areas. NPCs wandering the streets taking note of any fliers, graffiti, or pamphlets they may be handed/come across. Loose instancing for personal apartments. There is a monthly ballot…
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Posted on July 1st, 2008 at 10:00pm —
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Twas a dark yet sunny day. The monsoon that hung idly over the desert had surrounded the sun, backing it into a corner and casting a brown-gray pall over the suburban town. It was a hot day too, though not as hot as it had been, skating by at under one fifteen.
Of course this didn't bother Miles Mitz as he walked around the block where he knew only four or five of the houses were even occupied. Miles led simple life these days, stocking shelves by night, wasting away time dreaming by day. Today…
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Posted on June 29th, 2008 at 7:58am —
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So I'm taking some time off while I get myself set up for counseling and what not. I was going to commit myself, but it looks like I'll be taking the stay at home route.
Sooo yeah, time off of semi-paid projects mean doing art stuff for fun. That of course means comic pages!
…
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Posted on June 26th, 2008 at 12:49am —
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There was a time I thought I'd be all right.
There was a time I thought I'd be all right.
I thought I'd be all right.
There was a time.
I'd be.
I thought I'd be.
There was a time.
I'd be all right.
I thought there was a time.
I'd be all right I thought.
There was a time I thought.
I'd be a time.
All right, a time I'd be.
A thought was a time.
All right.
There was a time I thought I'd be all right.
Posted on June 23rd, 2008 at 11:12am —
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The Rules
1 person consumes 4 units of food per month.
1 employed serf produces 10 units of food for the harvest every month except November-February.
The harvest is collected in May and October.
1 Blacksmith adds %5 to the total harvest.
1 Hunter adds 8 units of food every month.
1km^2 of land supports 4 serfs and 2 freemen.
On Jnauary you gain, or lose, land equal to the Queen's favor.
Soldiers and Men-at-Arms add favor, but consume above average resources.
You loose if you run out of…
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Posted on June 14th, 2008 at 12:30pm —
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I've decided to scrap the platformer for now.
Since about a week into it I ran into a bit of a wall. I've been pushing against that wall for a while now, but just can't seem to surmount it. I just can't find the FUN. Maybe I'm just too far removed from the genre, but I can't seem to think of how to make standard platforming straight up fun.
That isn't to say platforming can't be fun, just that I can't drum up a way to make that game and have it be fun. A few ideas have come to mind, though thi…
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Posted on June 9th, 2008 at 4:36pm —
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Thought I'd take a few pictures and let people get to know the "work environment" that I'm plugging away at.

This is the view from the doorway, you can see the couch I've started sleeping…
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Posted on June 5th, 2008 at 12:50pm —
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I just keep playing it back in my mind. Over and over the images spin up to speed then slow down as I examine every agonizing frame. Somewhere part of me is raging, angrily fighting the truth that my memory stubbornly replays. Most of me is in too much pain to care though.
She stepped left when she should have stepped right, rushed in when she should have held back. These are observations, I know eventually I'll attach blame or find some sort of meaning in them, but for now it's just the simple…
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Posted on June 4th, 2008 at 11:42am —
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Platformer
(Haven't decided on a title yet.)
Presently I'm working on a platformer. I went ahead and spent a hundred bucks on the Torque Game Builder, so far it's looking like money well spent. TGB comes with a nice set of basic tools that have allowed me to get the basics up pretty fast, also the scripting language is based on C# syntax so I've found it rather intuitive so far.
I knew before I began that I was going to be using 2d art. 3d is great for certain things, but I just don't h…
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Posted on June 3rd, 2008 at 4:53pm —
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I get the feeling between both chapters, I'm going to have a lot of game to play if I want to finish it.
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