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This episode of TabulaCast is an interview with Tom Potter lead designer of Tabula Rasa.
Amongst the many things we discuss include:
Tom tells us about his role as lead designer on Tabula Rasa and how important the community is to his role
PAU’s: when we can start seeing concept art and how they will be introduced into the game
Delivery of new systems and Tom's vision for this
The Neph Warrior and how they will introduce new types of spawns to maps that make use of logos
New creatures pretty soon and mobs whose visual appearance is level based
Armour design and the differences between them
Solo-ability and overall vision for class balance
Community focused areas to act as a hub for players to get together such as the CELLAR Arena
Is there room for a group XP bonus?
Thoughts on balance between PVP and PVE gameplay
Crafting and how it WILL be something valid to do when not combating and it will be in a level ilk so modules can level and perform better.
Control points and how it's important to make the new features for everyone -- not only PVP but PVE players too
Tom tells us how he loves player customization and more options such as progressive armour and weapons like the new shotgun
He also tells us how repeatable content such as instances, PvP maps and the like outside of the main game are things he'd like to see in the next few months.
Tom tells us about his favourite class and his favourite TR moment when playing on the live servers
All members of the team have a big interest in the game because they play it and are therefore invested.
And more!
This weeks theme tune is "Common People" by Pulp
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