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Following the recent community response the the patch on test, a new patch has now hit the test server.

This in makes further changes to the Torque Shell Rifle that the community expressed concerns with, which should balance it out a bit more. This no doubt means it will hit the live servers next week, if not sooner.

Creatures

The area of effect of the Necromite corpse explosion has been reduced.

The damage of the Necromite corpse explosion has been slightly increased.

The hitpoints of the summoned Necromite have been reduced.

User Interface

Fixed: Hospital Selection Screen (Torden:Incline): Hospital Selection screen does not contain correct PvP Safety Zone icons.

Fixed: The first poisonious flare can't be placed for the Flaregasher Genocide quest.

Fixed: Turpis Refinery: Exit Dropship is too high off the dropship pad. You have to jump into the right spot of the dropship beam to exit the instance.

Fixed: Mission: Provision Procurement: Eloh Vale, Palisades Instance: Mission Objectives not sharing for squads.

Fixed: RPG/Grenades are not receiving the proper damage increase from item rarity. This is true for every level, and damage type of RPG launcher.

Fixed: Characters appear online in lists if other player quits the client.

Fixed: When changing from a higher resolution to a lower one on video cards less than an nVidia 5900 and ATI x800 the viewable area stretches off screen. When going from a lower resolution to a higher one black borders fill in the void since the game looks shrunk to the upper left side of the screen.

Fixed: If a Clan Member Kicks their Own Alt from their Clan the Alt still shows as in the Clan on the Character Selection Screen and Overhead Indicator in game.

Fixed: Audio: "I can't do that" is playing too often and spams players

Fixed: Performance drop bug in 1.6 series in Foreas Base.

Classes and Combat

Fixed: Spy ability Cloak Wave: Tooltip for this ability is incorrect.

Fixes: Specialist tools: the Alt action on Direct Healing and Repair tools does not function and audio message of "I can't see my target" plays.

Torqueshell Rifle Changes:

Damage is now about 75% of original and an effective 2x rate of fire.

Rebeading while standing takes 5 seconds to reach max damage potential.

Rebeading while crouching takes 2.5 seconds to reach max damage potential.

For more information, check out last week's Feedback Friday

Missions

Fixed: Mission: Open Says Me (Abyss: Ruins of Tampeii): The Warhead: Oftentimes after killing Sandeen, Arizin will disappear while you accomplish the remaining tasks of the mission, making it impossible to complete.

Mission: Obscene Clone Fall (Abyss): Mission cannot be completed by players that are higher level than the Reconstructor Bots on the map (45-46).

Control Points

The cost of Control Point vendor items has been adjusted.

Schematics have been added back to Control Point vendors.

4 Comments

Hailin Comment by Hailin on March 19, 2008 at 1:54pm
i think the cost of the CP vendor items is a good change. 100 for a respec was way to cheap. It should be something you should have to work for. A small group of people on PTR are already whining about it. I think 600 is even to cheap but I like to CP so maybe I am biased.

I am also stoked they are fixing Foreas THANK YOU DG.

Last night at Ortho's was the first time I had the pleasure of meeting Necromite explosions. And I got to say they are painful enough as is.

Now they just have to fix the MG spam when you die holding the trigger.
Teppo Comment by Teppo on March 19, 2008 at 3:14pm
hahah yeah, the necromite changes are very much welcome . They're like dropping a nuke right now :p
Hailin Comment by Hailin on March 19, 2008 at 5:49pm
Opps hmm. Well that still leaves a ton of opportunities when you look at all the red bases on the maps. Just makes it a tad more difficult.

I am sure DG will be watching it carefully. If they see the players losing interest in capturing bases a change will be made to it.

Players in the lower lvls don't bother to take them now very often. Or maybe it is just my server that is lacking in it.
Teppo Comment by Teppo on March 19, 2008 at 7:06pm
I don't think you really need a skill respec til post-30 anyways and there's plenty of CPs about. They may change the level-restrictions for drops at some point - to give people a greater chance (not sure about the CPs past Plateau). That being said - I've got to my 30s with only completing a single ToO so I've plenty of spare clone-credits, so I'm not sure exactly how useful the respecs are.

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