
Steam - Just click to play
But would this community be penetrable by a newbie? Eve has been out for a long time and large and powerful guilds (corporations in Eve) have claimed parts of the game territory as their own kingdoms. This would put off all but the most stalwart of hearts as how can one start afresh when everyone else is so far ahead of you? I wanted to find out if this was true and my opportunity to test the theory was granted when Steam launched a 21 day free demo of Eve.In space no one can hear you Cha, Cha, Cha!
Much has been written about Eve’s graphics, and justly so as they are mind bracingly beautiful, but this is a facet of a greater truth: Eve is the best programmed MMO I have ever played. I have never found a game, let alone an MMO, that is so alt-tab friendly. Diving in and out of Eve is not only smooth it is actually a joy. It is quite possible to set your ship on a journey, alt-tab out to surf or write and then alt-tab back in when you get to your destination. You can even surf in game through a basic browser window built into the client. The prodigious programming skill demonstration does not end there. Eve features a single (cluster) of servers. All players are in one place and when logging in at night expect to be sharing Eve with over 30 thousand players.A NPC Space Station
Moreover, and often overlooked, the music and sounds of Eve are startling. Drums and bass tunes sound the coming of battle with a pulse quickening action tempo, which give way to Bladerunner like soulful space-musings as you either loot the fallen or yourself get looted. Whilst in station the sound provides a much needed injection of bustle, an atmosphere that would otherwise have been missing as stations are essentially instanced and you can’t get out of your ship at all and walk around.The Space Journeys in Eve are amazingly beautiful and all colours
Most MMO’s spend much of their design budget in making you feel ever more your avatar but here that is taken care of in the portrait designer in the first ten minutes of play. I personally imagine that I am a ship “Mind” from Iain M Banks’ Culture novels and play the game that way. This works surprisingly well since also like the Culture I use a lot of drones to do my fighting.Inside a Station - each race has very different architectural styles
So what can one expect in the first 21 days of play?My lovely Drones
Staying in “High-Sec” space is safe enough that one can play the entire demo and, with luck, not get into any conflicts with players at all. I say ‘with luck’ because Eve is permanent PVP and players can opt to become pirates earning their living by the highway robbery of other players. This usually revolves around camping the large jump gates that connect all the zones with a team of specially rigged friends and blasting anyone too slow to get away or defend themselves. This is not only allowed in Eve; it is actually positively encouraged.You have been warned
However as a “Trial” player I knew I stood very little chance in such scenarios and so spent much of my time avoiding them. My plan was to understand the game before diving into PVP and thus I focussed on the missions available whilst improving my skills. This is essentially because of the way progress is managed. All of the game’s skills can be learned by anyone. Many have prerequisites in the form of core skills and require skills books to be bought from Universities or the Marketplace, but there is nothing holding you back in any other way. The catch is that learning skills in Eve takes place in Real-Time™. So a skill that is 3 days to learn will literally take 3 real days before it is ready for use. This means that a “Trial” player is completely outclassed by players with months into the game and has absolutely no chance of winning in PVP. On the other hand the game is impossible to twink and the old problem of new players with gear above their station is gone. The size of the skill tree is so large that it would take literal years to learn it all and so there is plenty of room to specialise in different areas and indeed this is the way it has been designed.My Vexor Cruiser
Complexity is the watchword in Eve. Where something could have been smoothed over and made simple, ala’ WOW, Eve has purposely gone more complex. Indeed interface is often viewed as being too complex, but I feel that this is entirely the plan CCP have followed. They want Eve to be deep in every way and having a large amount of information is an aspect of this. The whole experience of playing Eve is alike to operating Microsoft Windows. Similar to Microsoft’s approach, there are many different ways to do any one thing. For example, locking onto a ship; which requires that you are in range of your ship’s abilities; your own targeting skills, away from any interference; both yours and the target’s velocities; any ECM active in the area and finally that you haven’t used all your available lock-on’s (which is based on your memory ability); can be performed by clicking on the target in space and clicking lock on or clicking and holding down the mouse and picking lock-on from the pop up menu or clicking with the RMB and selecting lock-on or right clicking on the target in the Overview and selecting lock-on or throwing all that aside and fitting a “Auto Lock-on” module to your loadout. And that’s just to lock-on. To actually shoot something you need to consider your ships power capacity, the range of the gun, the range of the ammo in the gun, the bonus’s of any modules you have installed, both ships velocities & facing, ECM again, your implant bonus’s and any possible legal implications of attacking this target. Not for nothing did I play the game with a calculator and a pad of paper next to me.My Character Sheet and skills
Many people have complained about the cliff-like learning curve, but I prefer to think of Eve as an enormous meal. Like a Christmas dinner or banquet. Your eyes will definitely be bigger than your stomach and it takes an awful lot of digesting to get through the starter before one can even consider the main course. In fact even the volauvents are filling. This leads many new players into a great feeling of indigestion and frustration in that they are reading about all the fun things in Eve but that they cannot yet do any of them and will not be able for quite some time.Rookie Help Chat in full flow
Death in Eve is in two flavours. Firstly your ship can be blown up. Scratch that. Your ship WILL EVENTUALLY be blown up. This leaves you in a tiny little escape pod which is then your transport home to collect the insurance (that you really should take out) and buy another ship. If your pod is killed then you wake up in a clone, which is like life insurance, and it costs money to purchase a clone that is good enough to recover all your skill points.Caught in the rays of the pirates
OMG a pirate is on me!
Thus death in Eve can seem expensive and it is only in the supreme job of game balancing that has gone on in Eve development that means that this is not as bad as it first appears. Firstly, cash in Eve is everywhere. Very soon it is possible to earn a ton of cash from either mining or mission running and you can own any number of ships. Secondly, the business side of Eve is even more advanced than the basic gameplay.System Jump-Gates, often surrounded by pirates
I am talking here about CorporationsThe market is vast and well designed
Complexity is like Marmite then. Myself I love it in a game and those without it such as WOW turn me right off. Eve has it in spades and one can completely envelop your mind in the deep waters of Eve’s gameplay, only occasionally surfacing for air and to remember that you were married.A mighty transporter ship
I must admit however that in all that time I haven’t died once (more through luck than judgement): so I cannot quite explain the nuances of that to you all.![]()
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Acceleration Gates lead to "deadspace" and your missions
Of course Eve can be boring at times but this is actually vital to any MMO. An MMO is not a flat line of high excitement, like say an FPS, an MMO is something you live in. Somewhere you go to relax, to unwind. Eve is a great tool for unwinding after a hard day at the office. A little mining, a little mission or two, just check those blasters you put on the market have sold, make sure the skills are learning correctly, yadda yadda yadda. You can spend ages in Eve just ‘living’ through your character. Then suddenly and without warning a simple system jump can turn into a vicious battle for your ship, your life and everything in your hold as you are ganked by a group of player pirates. Like a cold bucket of water to the face, you are suddenly broken from your slumbering idleness and thrown head first into intense combat. That means that the line of Eve is more like the EEG graph of a heart attack patient at times and the EEG of a stoner at others. I am sure that this has led to more “the-dinners-in-the-dog” scenarios for married men than people realise.Each red cross represents an enemy ship, the larger the cross the higher the class
Is it therefore the perfect MMO?Battle!
I have really enjoyed Eve. If I was single, and not about to go swanning off around the world for a year, I would play it every night. As it is I have to step away as it is quite the most life sucking MMO I have ever encountered. That is for me its greatest achievement and it’s greatest failing. If you have the time and the love of learning to play this game I can assure you of almost limitless adventures.A Station up close
The same station as I warp away
Stumble it! |
Tags: eve, eve-online, game review, mmo
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