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MMORPG Games & MMO News - MMOCrunch: Champions Online Interview

championsonline

I recently had a chance to ask Bill Roper, the Design Director and Executive Produce of Champions Online, a few questions about the upcoming superhero MMO.  You can find the Champions Online interview below.

Q1) Since this is a super-hero game, will players be able to have a side kick?

The side-kicking system in Champions Online allows younger, less experienced heroes to temporarily increase the effective levels of their powers to be able to adventure with a more experienced hero. Conversely, those superheroes with greater powers can “tone things down” to play on an even level with their less-powerful friends.

Q2) How soon will players get their travel abilities?

Heroes gain their first travel power at level 5, right after helping resolve the crisis in Millennium City. In order to allow for more flexibility in character design and role-playing, heroes have the chance to gain a second travel power becomes available at level 35!

Q3) If I make a melee character without a flying ability, will I be screwed in PvP when fighting someone that can fly and has a ranged attack?

We’re doing a lot of balancing right now to avoid just this sort of issue. Melee classes have attacks they can use at range (such as ripping up hunks of the ground to throw at enemies) - most of which knock their target out of their travel powers. This is especially nasty when used against a flying opponent.

Q4) How will teleporting work in combat, PvP and PvE. Seems like a very powerful power.

All of the travel powers are powerful in their own right, so every travel power has what we call “gears” associated with it. Heroes move fastest when they are completely out of combat, slower when being attacked but trying to escape, and slowest when actively participating in combat. Teleport has limitation on how far you can teleport and how frequently based on which of these “gears” the hero is in.

Q5) How will XP be divided amongst healers, tanks and DPS character? Will it be based off the amount of damage done only?

We not only track the amount of damage done and damage taken by a hero, but we also track how many points of damage a hero heals - both on themselves and on others. We make sure that proper credit is given to supportive heroes in both PvE and PvP in this regarding, making the choice of playing a hero that focuses on aiding others just as rewarding.

Q6) Since you get to create your own Nemesis, why wouldn’t I just create a really weak one?

The powers for your Nemesis are drawn from defined, balanced power sets. This ensures that players can’t “game” the system and make a weak arch-enemy. Nemesis is designed to be the biggest challenge a single hero can face, so we want the villain you create to live up to that standard.

Q7) Can other players participate in my nemesis fights or is that strictly solo?

You can invite your friends and allies into any Nemesis mission you have. This is one of the reasons we’re excited that Nemesis is the first of our ways to allow players to generate their own content. We also are going to be expanding the Nemesis system in the future to accommodate multiple Nemeses on a map, which will completely kick things up a notch!

Q8) In PvP, Tournament of Champions, B.A.S.H and Apocalypse, can I join these events using the PvP queue?

Absolutely! The queue system is designed to allow players to get in line to jump into PvP while still adventuring and saving the day until another Hero Game is ready to go.

Q9) Why can’t I be a villain?

We wanted to focus on the heroic side of things with the launch of the game. The missions, interactions of citizens, and so forth are all directed to your being a hero. There are so many stories to be told, justices to be upheld, and worlds to be saved that we’re excited to bring those chances for good to life. We do let you design a villainous foe with the Nemesis system, and some day we might even delve into the darker side of superheroes.

Q10) If I’m a superhero, why do I need to craft things? I’m already super.

Not every hero has powers that come from within. Many have lots of wonderful toys they use to fight crime. This is just the type of hero that will be crafting new goodies in the Arms school of crafting, which also has non-physical elements such as fighting styles. And our crafting system goes far beyond the creation of just physical items like guns and armor. There is the Science school where things like mutagens and serums and nano-bots are created. Mystical crafters design new spells or arcane artifacts. We’ve spent a great deal of time and effort to allow players to experience crafting while staying true to whatever the concept of their hero is.

City of Heroes / City of Villains: Additional Mission Architect Story Slots On Sale Now!

Just can't stop designing Mission Architect game play masterpieces? Well now you can increase your repertoire! Additional Mission Architect story slots are available for purchase (1, 2 or 5 them for $5.99, $9.99, and $19.99 respectively) up to a maximum of eight slots per game account. Note: Existing rules applicable to inherent story slots also apply to purchased story slots. Having one of your published stories awarded with Dev's Choice will free up one of your slots but getting one of your published stories suspended will result in that particular slot being unavailable for the duration of the suspension. What are you waiting for? Put those creative juices to work! Login to the character select screen and click on the "Enter Store" to buy additional story slots and then share your new design creations with your City of Heroes® brethren!

Loyola University professor drives City of Heroes/Villains players crazy, all for sociology

Filed under: Super-hero, City of Heroes, City of Villains, Culture, PvP, News items, Academic, Virtual worlds


Twixt was one of those names on the Freedom server of City of Heroes that would just drive everyone nuts. He was a PvPer who would find some of the craziest ways to annoy the heck out of his opponents, such as teleporting them right in front of the Longbow agents at the hero base in PvP zones. A year ago, however, the man behind the keyboard finally drew back his mask to reveal a sociology professor from Loyola University outside New Orleans.

Now his study on City of Heroes/Villains is finally coming forward, revealing a controversial look at how defying the cultural rules of a population can turn a person into a social outcast. The study's goal was to play only by the developer's rules, ignoring any extra rules that might be created by the population. For example, the concept of "kill stealing" and "fair fights" are thrown out the window as they are created by the population, not the game. Think of it like EVE Online -- if the game allows it, he does it.

While the study is intriguing in the fact that it covers the "new frontiers" of virtual worlds, it also brings into question some of the ethics involved with working undercover in a population, such as causing undue stress via what we consider to be griefing.

For a full report, check out the story as reported by The Times-Picayune.

[Thanks Petterm, Scopique!]

MassivelyLoyola University professor drives City of Heroes/Villains players crazy, all for sociology originally appeared on Massively on Tue, 07 Jul 2009 12:00:00 EST. Please see our terms for use of feeds.

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System requirements revealed for Champions Online

Filed under: Super-hero, New titles, News items, Champions Online


Cryptic today revealed the minimum and recommended specs for Champions Online and they contain some happy and interesting surprises. Happy, because the overall requirements are fairly low, especially if you're the kind of person who plays MMOs on any sort of regular basis. Interesting, because for a game coming out a little under two months before Windows 7 hits retail, there's strangely no mention of support for the new Microsoft operating system.

We know that the current beta runs on Windows 7, but that's true of many older games released in the Vista era. Given the low upgrade prices currently being offered and the positive buzz surrounding the new OS, there'll probably be a decent amount of early adopters come October 22nd. Still, beyond that small curiosity, we'd have to say the required and recommended specs for Champions Online are definitely good. As an added bonus, this makes another delay beyond September highly unlikely -- as does the announced open beta, we suppose.

Check out the minimum and recommended system requirements after the break.

Continue reading System requirements revealed for Champions Online

MassivelySystem requirements revealed for Champions Online originally appeared on Massively on Tue, 07 Jul 2009 10:00:00 EST. Please see our terms for use of feeds.

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Massively: A Fortnight of Freedom...


I sometimes get restless in my MMO gaming and even in amiable circumstances, where a currently played title still retains my interest and has done nothing wrong itself, I still like to explore, to play the field and keep tabs on how much greener the grass is elsewhere. The list of currently available and active MMOs is a surprisingly large one, so there are always alternatives I've yet to try.

So every now and then, I hit the free trial circuit, picking my way through a list of increasingly commonplace 14-day MMO Free Trials. These fortnight trial periods are generally intended as tasters, samples of what might be in store for the gamer if they decide to proceed with the commitment of a long-term service contract with the MMO publisher in question. But do these two week try-outs serve the purpose, or is it impossible to preview a multi-month gaming experience in just fourteen days?

Continue reading A Fortnight of Freedom...

Filed under: , ,

A Fortnight of Freedom... originally appeared on Massively on Sat, 04 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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Central Nexus ala GAX

Latest Activity

CentralNexus added 7 photos
May 31
That is far from all the players playing CoH, actually that isn't even all the characters that were located on the steps. The game can only draw 100 character models. From what I heard there was atleast two instances of Atlas Park (a new instance ...
April 27
Is that a screenshot of all the players still playing?
April 26
Champions has good and bad features. I would test it more, but one of the worst features is how organized the alpha is. I got a message on the 21st, advertising that servers were up on the 20th. Tyvm!
April 23
I doubt that marvel will sue due to the fact that champions we supposed to be Marvel Online.
April 23
It depends -- Some people are anxious about Champions for new costume possibilities, some for customizable power colors and effects. But I wonder about growing pains. I saw they were adding SWINGING as a movement power -- That makes me wonder how ...
April 23
I dont think champions will Squirrels from what I hear the hard core players (which is probably all of them that are left) are like crazy about this game. And with the new addition of making your own story arcs I doubt they will be dragged away by...
April 23
Oh BURRRN squirrels
April 22
Its also on Steam. I can see Champions just ruthlessly eliminating this game though. I won't cry.
April 22
CentralNexus added a blog post
I've been at it most of that time. Except for vacation and one month plus with no working computer. And yes I've got the 60 month vet badge. They did a photo-shoot on the Test Server yesterday. I did my own screenshot then... You can see Crusading...
April 22
Omnitron
April 7
Yeah -- I've submitted for beta -- but haven't heard anything back yet. Now some of my SGs in CoX are doing mass-submits under the "guild" registration
April 4
CentralNexus and Keith Batson are now friends
April 4
This is a group dedicated to the art of lolCaabs. So if you have any lolcaabs you can post them here.
April 4
CentralNexus added 15 photos
April 4
March 28
The power effects look good -- I wonder if the animation is as fluid as it looks. AND holds up when you get a server full of players on
February 6
Me am so happy to see Bizarro.
February 6
That Lex armor looks a tad larger than he usually wears...
February 6
CentralNexus added 11 photos
February 6

Profile Information

Currently Playing
City of Heroes, Orange Box, Simpsons, Ace Combat 6 , Crackdown, Bioshock
Favorite Game of all Time
City of Heroes
Platforms
PC, Xbox 360, PS2, Wii, GC, DS
Favorite Genre's
Action, MMORPG, RPG, Puzzle, Sim
Xbox Live Gamertag
Omnitron
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Star Wars, Star Trek , Last Starfighter, Planet of the Apes,
About Me
Transplanted Kansan living in Georgia
How did you hear about GAX?
MMO Podcast
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centralnexus@gmail.com
Website
http://www.thecentralnexus.com/plog

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CentralNexus

City of Heroes -- 5 years

I've been at it most of that time. Except for vacation and one month plus with no working computer. And yes I've got the 60 month vet badge. They did a photo-shoot on the Test Server yesterday. I did my own screenshot then... You can see Crusading Cavalier just off center to the left in this pic.

Posted on April 22, 2009 at 1:58pm — 8 Comments

CentralNexus

World of Workcraft




I found this on Wegame -- it is a WoW parody that I simply HAD to post here...… Continue

Posted on June 30, 2008 at 1:33pm — 4 Comments

CentralNexus

COH video - Boom de COH



This video has been making the rounds -- I've seen it on COHPodcast & WootRadio. I thought I would pass it on. Players of COH/COV should get a kick out of it...… Continue

Posted on June 10, 2008 at 3:00pm — 3 Comments

CentralNexus

Geometry Wars: Galaxies for DS

I have to admit -- I've played Geometry Wars on the 360 -- it was the first game I bought from the Xbox Live Arcade. I love it -- Its a high powered shooter with Asteroids style movement in a closed environment -- somewhat larger than your screen, with an endless barrage of different items coming at you.

I saw that they were releasing the game for the DS and Wii, but really panned it. The DS is good, but how good could THAT game be put onto the DS? So despite being tempted several times, I left… Continue

Posted on March 28, 2008 at 5:13pm —

CentralNexus

Cox Video Review



I discovered this going through some of my City news feeds -- and found it somewhat amusing. I thought I'd pass it along… Continue

Posted on March 7, 2008 at 5:21am — 2 Comments

Comment Wall (9 comments)

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At 11:15am on March 15, 2008, Thorn said…
Gonna be my first time to Dragoncon this year. Got any advice on things to see/do? Bars/ exhibits?
At 3:23pm on January 9, 2008, JP Rhea said…
The Group is on almost everynight and I'm on as time allows. My two mains on Infinity are Mithreal blue (lvl 15 archery blaster) and Plecostomus (lvl 17 War Shade), my global is Cryomander if you see me on just send me a tell.
At 8:49pm on January 8, 2008, JP Rhea said…
Hey,
Sorry I didn't get back to you, holidays and work have kept me busy.
Yeah I still play CoH now and then with a group I met in CoV Beta, we do Team Speak while we play and have many lvl 50-30ish heroes on Justice, same with villains on Guardian with a mix of the opposite on each too now. We have all started a new bunch of heroes on Infinity to try out the new power sets mostly they range for the teens to around 30. Let me know if you would like to join us some time.
At 3:58am on January 2, 2008, bitterWolf said…
Not too much anymore - I play with a group of friends each Wednesday night, currently knocking around with some villains on Victory once a week :) I kind of expect one of the guys to get bored soon and ask us to move on to another game, but they might surprise me and hang with CoV.
At 10:21am on December 30, 2007, CentralNexus said…
I've always been more of a PvE than a PvP player myself. I don't visit Siren's Call or Bloody Bay EXCEPT for the exploration and mission badges.

Since the game wasn't designed from the ground up for PvP, you may be right -- CoV was an afterthought after all, based on Player demand. In comics the villains are rarely as coordinated and work as a team as they tend to in CoV.
At 12:14am on December 30, 2007, PCTraitor said…
I really liked City of Heroes but once you try to do the PvP thing you see the glaring weaknesses of the game. I used to sub off and on for the last 2 years but the fact that villains were left out in the cold annoyed me.
At 7:39pm on December 27, 2007, CentralNexus said…
Figuring it out -- slowly but surely -- found out about it listening to a podcast today (Either Lagradio or Masively Online Gamer)
At 7:03pm on December 27, 2007, Link, Hero of Time said…
Welcome to Gax Nexus! Any questions about the site?

I'd ask about your blog, but I don't know a thing about CoH/CoV.
At 6:58pm on December 27, 2007, CentralNexus said…
Hello all -- I run the Central Nexus blog -- a City of Heroes / City of Villains listed site thats been going for almost as long as City of Heroes has been around. I've been a player non-stop since the first week of launch.
 
 
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