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A bit over two months ago I reched one long term goal I had in City of Villains, to get the pets for all dominator control powersets. A few weeks later Issue 12 happened and there was another dominator pet suddenly to pick up. Yesterday I reached my pet goal again, by obtaining the Animated Stone pet from the Earth Control powerset.
A nice little fellow, although a bit eager to run into battle and get himself killed at times.
Another ding happened also, my sonic/dark corruptor got another level. The only thing a bit special here was that I have not leveled this character for a year or so. But thanks to the combat attributes monitoring and the added power details that can be shown since Issue 12 I have a better view of the various abilities and this also changed my gameplay a bit for the better.
I also had a better insight in how I could rearrange my enhancement slots a bit, which in itself makes a nice gameplay element and also later hopefully even better gameplay in combat in general.

Filed under: Super-hero, City of Heroes, City of Villains, Fan art
City of Heroes community relations manager Alex 'Lighthouse' Von Minden doubles up as the editor for a new CoX Fanzine. The current issue is technically Issue 1, the former 'Issue 0' having been released as a preview issue, reproducing material from the Fan Submissions section of the Top Cow comic. Continue reading New City of Heroes fanzine launched
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Filed under: New titles, News items, Champions Online
Cryptic Studios was the developer to bring us a superhero MMO with City of Heroes. Since that time thousands of people have spent a lot of time both creating and playing their fantasized superheroes over the past years, including us here at Massively. Essentially, we've always felt like Cryptic games were pretty damn good. Recently, Jack Emmert made a post sharing with the community how the Champions Online team stopped development of new content for two weeks in order to thoroughly play and polish a single zone.
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Filed under: Super-hero, City of Heroes, City of Villains, Classes, Lore, Rumors
It's a month and a half since City of Heroes Issue 12: Midnight Hour went live, and by now the developers will have been hard at work on Issue 13 for some time. While there has been little in the way of concrete information, over time the Developers have given out a multitude of hints and comments that have enabled us to put together a speculative look at some of the coming content. As we'll see, there's been a lot more hinted at concerning powers and game systems than new mission content or zones.Continue reading Hints keep coming for future content in CoX
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Posted on March 28th, 2008 at 6:13pm —
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Posted on February 24th, 2008 at 2:41pm —
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Sorry I didn't get back to you, holidays and work have kept me busy.
Yeah I still play CoH now and then with a group I met in CoV Beta, we do Team Speak while we play and have many lvl 50-30ish heroes on Justice, same with villains on Guardian with a mix of the opposite on each too now. We have all started a new bunch of heroes on Infinity to try out the new power sets mostly they range for the teens to around 30. Let me know if you would like to join us some time.
Since the game wasn't designed from the ground up for PvP, you may be right -- CoV was an afterthought after all, based on Player demand. In comics the villains are rarely as coordinated and work as a team as they tend to in CoV.
I'd ask about your blog, but I don't know a thing about CoH/CoV.